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Devlog

  • July '25: Characters and Clarity
    July 18, 2025 by Swarmforge
    1
    Two big (categories of) changes this month. New Characters Bee ( @maeribee ) has been hard at work on our key art, and in order to convey the co-op nature of this game, we needed more characters. She... Continue reading
  • June '25: Metaprogression, and lots of Upgrades
    June 03, 2025 by Swarmforge
    Two big updates this month. I'll go into a bit more detail about my decision-making; let me know if that's interesting to you. Upgrade Recipe System Some upgrades are special snowflakes, unlike any ot... Continue reading
  • April '25: A Map, and an End
    April 24, 2025 by Swarmforge
    More choices, and an end to the fight. It's possible that the game is a bit too hard now. Please prove me wrong! Either way, we'll need to introduce difficulty/ascension/heat levels at some point eith... Continue reading
  • March '25: Minions, Aiming, and Tentacles
    March 31, 2025 by Swarmforge
    1
    Lots of changes since the last update; has it only been two weeks? New Upgrade: Security Drones (minions!!!) New Upgrade: Nanoalloy Engineering New Upgrade: Aim New Upgrade: Grabby After all players h... Continue reading
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