April '25: A Map, and an End
SolarFlare Preview » Devlog
More choices, and an end to the fight.
It's possible that the game is a bit too hard now. Please prove me wrong! Either way, we'll need to introduce difficulty/ascension/heat levels at some point either way.
- Stage Selection: Instead of generating stage after stage until you die, there's now a choice of paths and an end.
- Every 5 stages, you have a choice between 3 locations. A location consists of a tileset (e.g. Planet), a pool of enemies, and a number of enemies (the more enemies, the more danger, but also the more UP you'll earn).
- Once you've completed 5 locations (that's 25 stages), you'll win. The Victory screen, um, exists.
- Sniper has been nerfed, because it was so strong as to be boring. We've increased the damage, but as you buy more ranks, it'll take longer to reload.
- Proxies (minions) have been nerfed, because once you could activate (summon) 5 at a time you were basically invincible. Now, there's a global max of 3 minions; if you try to activate a 4th, you'll instead give your current proxies a speed boost.
- Bugfix: You will no longer gain UP when your minions die. Sorry, little guys.
- Bugfix: You will no longer gain UP when your minions die. Sorry, little guys.
- Growl now only affects nearby enemies.
- More audio effects! A very sad song will play when you die.
Files
015_web_a92de06.zip 17 MB
46 days ago
015_win_a92de06.zip 38 MB
46 days ago
Get SolarFlare Preview
SolarFlare Preview
Status | In development |
Author | swarmforge |
Genre | Role Playing |
Tags | Co-op, Multiplayer, Robots, Roguelike, Sci-fi, Tactical RPG, Turn-based |
Languages | English |
More posts
- June '25: Metaprogression, and lots of Upgrades5 days ago
- March '25: Minions, Aiming, and Tentacles69 days ago
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